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 Leveling up and experience

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RayneK
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Number of posts: 13
Age: 20
Location: Trying to stay on my desk
Registration date: 2008-08-28

Character sheet
Name: : Hagame Kana
Level: 1
Exp: :
0/25  (0/25)

PostSubject: Leveling up and experience   Fri Aug 29, 2008 2:04 am

Leveling up is the one way to make yourself stronger in the school of Unmei High. Fortunately, leveling up is easier than it sounds. There are two main ways to gain Exp:

Story posts
Posts that push the day's events, give personal insight, or an event that only one student is aware of are fine, but they only grant one half Exp per every two lines of post (less than half lines don't count). I.E. a solo event that is twelve lines long would give the poster six Exp.

Story posts part 2
Posts that involve multiple students are better than solo posts. Every two lines of a group's posts give one half Exp to each person involved, also participants only recieve Exp for the conversation they were involved in (there is a two post leeway to determine conversation start). I.E. Jack, Sally, and Ron, who begin chatting at the same time, write a total of forty-four lines in a group situation. Each of the three would get an even share of the exp for what they experienced in the conversation.

Training posts
Bettering yourself is important too. Any post spent training you abilities or attributes grants four Exp if the post is longer than two lines or six if the post is over six lines.

Combat posts
Though we prefer you not fight at all, if push comes to shove Exp will be awarded based on the strength of the enemy/enemies.

Claiming Exp
To gain any benefit of Exp, a student must inform the staff of what they've done. This means posting a short explanation as to what was done to earn the Exp. A staff member will post an approval of the experience and edit your total.

Leveling up
Leveling up requires an amount of Exp. The required experience to level up is twenty-five times the current level. A level one needs twenty-five Exp to level up, a level two needs fifty Exp to level up and so on.

Bonuses from leveling up
Every time a student levels up, they gain three attribute points to distribute as they wish. However, an attribute cannot rise above seventeen plus the student's level. I.E. A level two student would be able to raise an attribute to a maximum of nineteen. Also, every third level (level three, six, nine, etc.) the student creates a new ability for them to use.
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Leveling up and experience

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